

// some variables to save
var currentPosition;
var currentVolume;
var currentItem;

// these functions are caught by the JavascriptView object of the player.
function sendEvent(typ,prm) { thisMovie("mpl").sendEvent(typ,prm); };
function getUpdate(typ,pr1,pr2,pid) {
	if(typ == "time") { currentPosition = pr1; }
	else if(typ == "volume") { currentVolume = pr1; }
	else if(typ == "item") { currentItem = pr1; setTimeout("getItemData(currentItem)",100); }
	var id = document.getElementById(typ);
	id.innerHTML = typ+ ": "+Math.round(pr1);
	pr2 == undefined ? null: id.innerHTML += ", "+Math.round(pr2);
	if(pid != "null") {
		document.getElementById("pid").innerHTML = "(received from the player with id <i>"+pid+"</i>)";
	}
};

// These functions are caught by the feeder object of the player.
function loadFile(obj) { thisMovie("mpl").loadFile(obj); };
function addItem(obj,idx) { thisMovie("mpl").addItem(obj,idx); }
function removeItem(idx) { thisMovie("mpl").removeItem(idx); }
function getItemData(idx) {
	var obj = thisMovie("mpl").itemData(idx);
	var nodes = "";
	for(var i in obj) { 
		nodes += "<li>"+i+": "+obj[i]+"</li>"; 
	}
	//document.getElementById("data").innerHTML = nodes;
};

// This is a javascript handler for the player and is always needed.
function thisMovie(movieName) {
	if(navigator.appName.indexOf("Microsoft") != -1) {
		return window[movieName];
	} else {
		return document[movieName];
	}
};

